vicious projectiles

Vicious Projectiles Support 20% Quality - Lvl 1 /, Vicious Projectiles Support 20% Quality - Lvl 1. Vicious Projectiles Support 20% Quality - Lvl 1 / Path of Exile Please select your server / platform. ie: We use essential cookies to perform essential website functions, e.g. It's definitely not that. I think I found the spot it went off, from the dex support lua entry for vicious projectiles: levelMods = { Required Level 31 During the service we do not use any third party automatization softwares. The all-copper bullet is precision machined with multiple grooves, creating a round that ends with nine pointed tips. This is a Support Gem. Activities and services against a game's Terms of Usage might result in a game account closure. Learn more, Vicious Projectiles applying Physical + Chaos Damage Over Time to Poison. This site requires javascript to function. Poison does not double dip. You can always update your selection by clicking Cookie Preferences at the bottom of the page. These vicious projectiles were used horrifically on human targets during the war on the eastern front. The problem isn't that Vicious Projectiles has two dot mods, it is that the two dot mods are both applying to Poison when only one of them (the chaos one) should. Successfully merging a pull request may close this issue. Vicious Projectiles Support is a base Support Skill Gems item. 49% More Damage Over Time. Cast when Damage Taken 20% Quality - Lvl 1. 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Also, once again, the previous PPAD gem did not have this problem, so it should be primarily the dot modifiers which were changed with the addition of Vicious Projectiles. So, Vicious Projectiles having two separate dot mods while Melee Phys having only one is correct. Ryyaann_Is_Band (Topic Creator) 2 years ago #3. Sign in It does not grant a bonus to your character, but to skills in sockets connected to it. I looked into those lines before, but they seem correct for the most part. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. When purchasing this product you will get a service which only contains the time invested in getting it. You can craft CA bow with faceted fossil. More details, Gem  Quality Gem  Spell  Strength  Support  Trigger, 3.0.0 Item  Attack  Gem  Quality Gem  Strength  Supoort, Mana Multiplier: 110%... [3] = mod("PhysicalDamage", "MORE", nil, ModFlag.Dot), --"support_phys_chaos_projectile_physical_damage_over_time+%final" The end result is: +1 socketed dex gems / +1 socketed str gems / +1 all socketed gems / multimod / +2 socketed support gems (craft) / 40% chaos multi (craft). I noticed that Vicious Projectiles is currently ~2.22x multiplier for poisons caused by physical hits on PoB. All dots are based off the base damage, not the base damage after damage modifiers have been applied. One hacky workaround for this currently could be to just replace the 49% More Physical Damage Over Time mod with a 49% More Bleed Damage mod since we don't have any other sources of Physical Damage Over Time (Blood Rage doesn't count since it is not scaled by such mods regardless). Right click to remove from a socket. Already on GitHub? We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. According to … Copyright 2007-2020, www.mulefactory.com. Edit: Nevermind, I misremembered anyways, was the bow passives were changed from damage boost to ailments, be flat boost to damage over time. Chaos  Gem  Intelligence  Quality Gem  Support, Mana Multiplier: 130%... Vicious Projectiles does like 1.4x more damage on PoB. A caveat is that I'm not sure how much the wording of ModFlag.Dot matters. Historians also stated that the Germans (B-Patrone rounds) were the first to authorize (order from Hitler) its snipers to use only on Russian on the eastern front. Yeah, you can even test with: The Russians of course caught on and retaliate with its own exploding rounds (PZ rounds). I really should have seen this coming, after the Burning Damage + Poison issue. More details. Projectile, Attack, Physical, Chaos, Support; Mana Multiplier 120%; Requires Level 18, 33 Dex Supports projectile attack skills. Most of our orders are processed in 15 minutes. levelMods = { [3] = mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Bleed, KeywordFlag.Poison)), --"support_melee_physical_damage_poison_and_bleeding_damage+%_final_from_melee_hits" Please enable javascript to continue. Well, crap. Mana Multiplier 120% Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. replace Vicious Projectiles mod clarification. I don't believe poison works this way since it doesn't do any physical damage over time. Each percentage of quality adds 0.5% increased physical damage. privacy statement. Someone much smarter than me would need to figure that out. The picture shown is only for informational purposes and remains the property of their creator and owner. Before you know it, this round became available to other … I've fixed this in the next update, which will be out shortly; I've also made mechanical changes to prevent this issue from happening in the future. Learn more. More details, 3.0.0 Item  Gem  Physical  Quality Gem  Strength  Support, Strenght based Support Gem. I was messing around on poedb to see what mods different combinations of fossils could apply onto a bow, but unfortunately the "Socketed Gems are supported by Vicious Projectiles" mod isn't listed at all. Vicious Projectiles Support 20% Quality - Lvl 1 Attack Dexterity Gem Projectile Quality Gem Support . When purchasing this … [4] = mod("ChaosDamage", "MORE", nil, ModFlag.Dot), --"support_phys_chaos_projectile_chaos_damage_over_time+%_final" Locally replacing the physical damage over time line with the bleed line from chance to bleed worked fine for me, but this is pretty hacky. Vicious Projectiles Support - increases the Physical Damage of your Projectiles and the Bleeding it inflicts: Maim Support - increases the damage of your Split Arrow and inflicts Maim on enemies, increasing Physical Damage they take and slowing them down: Puncture setup: Puncture - this is the primary single-target Skill used in this build which deals greatly increased damage with Bleeding: … We are available at any time and handle your chat with the highest priority. [1] = nil, You can also test by adding a jewel with: [1] = nil, [2] = mod("PhysicalDamage", "MORE", nil, bit.bor(ModFlag.Attack, ModFlag.Projectile)), --"support_projectile_attack_physical_damage_+%final" Close Can't say for sure on the numbers, but if I had to guess it's because Vicious projectiles boosts the physical damage of the hit as well as the dot, so you get the VP multiplier on the base physical damage, which then is used to calculate the DoT damage, and then amped again by the dot buff from VP. My question is: do prismatic fossils (which state "No poison or bleeding modifiers") prevent bows from rolling the VP mod? mod("PhysicalDamage", "MORE", nil, ModFlag.Dot), --"support_phys_chaos_projectile_physical_damage_over_time_+%_final", with It will be more expensive than 7L with Vicious Projectile mod, but the dot will be 15-20% higher. User Info: Ryyaann_Is_Band. I'm unable to test atm whether this would however. Vicious Projectiles Support. Chat with us in real time. Your satisfaction is our number one priority. More details, Aoe  Gem  Intelligence  Quality Gem  Support, Concentrated Effect increases the Area Damage caused by linked skills, and... }. Change your jewel to add projectile damage instead of physical damage(in suffixes) and it will affect poison damage. Now I'm not sure if it's a bug in PoE or if it's like this ingame. Find a quick solution for your issues or just ask for help before your order. If it matters a lot, it could be that just changing it to "support_phys_projectile_physical_damage_over_time+%final" would fix this. This is because Vicious Projectiles can support non-poison chaos dots such as Caustic Arrow and Toxic Rain while Melee Phys cannot. If you look at Melee Phys Damage Support it looks like:

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